Answered under Unleashed Rules FAQ and Clarifications
You may play in response to an enemy Fury spell or while a Fury unit is in combat with your unit, and it will give that chosen friendly unit +4 :rb_might: for the turn when the spell resolves. The card becomes a Chain item you control and will resolve as the newest Chain item. If the friendly unit is no longer the same game object (e.g., it moved to a non-board zone) the targeting relationship is severed and cannot affect it. You cannot play it while a spell or ability is actively Resolving; it must be played before that resolution begins (i.e., while the Chain is open).
Final Ruling
Play any time per its card text (for example, in response to an enemy Fury spell that has chosen your unit, or while a friendly unit is in combat with an enemy Fury unit). When you play it, it becomes a Chain item controlled by you . The newest Chain item resolves next . If the target unit is no longer the same game object (moved to a non-board zone) the targeting relationship is severed and the Decree cannot affect it . You cannot play it during the mid-resolution of a spell or ability because while a spell or ability is Resolving no other spells or abilities can be finalized on the Chain .
Citing
01
An enemy player plays a Fury spell that chooses your friendly unit as a target. That spell becomes a Chain item waiting to resolve .
02Before that Fury spell begins resolving (i.e., while the Chain is open), you play . The card text permits playing it "any time" and it is now a Chain item you control .
03Because the Chain resolves newest-first, the newest item on the Chain is and it will resolve next .
04When resolves, execute its text top-to-bottom and give the chosen friendly unit +4 :rb_might: for this turn (the temporary buff is applied on resolution) .
05After finishes resolving, continue resolving the next-newest Chain item (for example, the enemy Fury spell) per normal Chain resolution rules .
06If at any point the chosen friendly unit ceases to be the same game object (moves to a non-board zone) the targeting relationship is severed and cannot affect it; if it merely moves locations on the board the targeting relationship created by the Fury spell remains per the targeting FAQ .
07You may not play while another spell or ability is actively mid-resolution, because while a spell or ability is Resolving no other spells or abilities can be finalized on the Chain .
If the Fury spell that 'chose' your unit later moves that unit to a non-board zone before you play , the targeting relationship is severed and cannot target it .
If the Fury spell chose your unit and then the unit moved between board locations (e.g., battlefield to base) but remained on the board, the 'chosen' relationship persists and you can still target it with while it is the same game object .
If multiple copies of or other spells that modify :rb_might: resolve, their effects stack/overwrite according to general effect rules; the provided Core Rules excerpt does not give additional layering specifics, so treat them as sequentially applied effects on resolution .
If the Chain was opened due to triggered abilities being added (an Initial Chain), Focus may not pass when the Chain empties in some cases . That affects who can play cards after the Chain resolves, but does not change how resolves once it's on the Chain.
If you attempt to play at a time when Showdown rules would normally prevent non-Action/Reaction plays (Focus/priority restrictions) the card text’s 'Play any time' is assumed to permit the play (see assumptions). The Core Rules excerpt does not define exact interaction between card-granted timing and Focus, so judge calls may be needed in ambiguous tournament situations.
Assumptions
The bracketed card text on ('Play any time, even before spells and abilities resolve') grants permission to play it while the Chain contains pending items (i.e., before those items begin resolving). The Core Rules do not define a separate global ‘Reaction’ timing, so we interpret the card’s text as giving that timing privilege.
‘In combat with an enemy Fury unit’ is interpreted as being involved in the same Combat Showdown (i.e., the friendly unit is at a battlefield that is in combat with an enemy Fury unit). The provided Core Rules context does not define this phrase more precisely.
Giving +4 :rb_might: 'this turn' is treated as a temporary effect applied when the spell resolves; the Core Rules material provided does not contain additional rules about continuous effects or timestamps, so we treat it as a standard 'until end of turn' style effect implemented by the spell.
Because the Core Rules require Focus/Priority to play cards during a Showdown but the card text explicitly says 'Play any time,' we assume the card text allows it to be played even when you do not currently have Focus (the card-specific timing permission overrides normal Showdown restrictions). The Core Rules excerpt does not state how card-granted timing exceptions interact with Focus explicitly, so this is an interpretive assumption.
is a spell with a bracketed timing note allowing you to play it "any time, even before spells and abilities resolve." Practically, when an enemy plays a Fury spell that chooses one of your friendly units, that Fury spell is placed on the Chain and will resolve newest-first . If you play while the Chain is still open (i.e., before the Fury spell begins resolving), becomes the newest Chain item and is controlled by you and therefore will resolve next . When resolves, you apply its effect and give the chosen friendly unit +4 :rb_might: for the turn (spells execute their rules text top-to-bottom on resolution) .
If the Fury spell has created a targeting relationship to your unit, that relationship persists even if the unit moves on the board (the spell 'remembers' its chosen target) so long as the unit remains the same game object on the board; if the unit moves to a non-board zone the relationship is severed and cannot affect it . Note that while the card text says "even before spells and abilities resolve," the Core Rules state that while a spell or ability is actively Resolving, no other spells or abilities can be finalized on the Chain . Therefore, the defensible reading is that you can play in response to a spell while the Chain is open (before resolution starts), but you cannot interrupt a spell that is already mid-resolution.
Finally, because the Core Rules govern Focus and who may play cards during a Showdown but the card explicitly grants an 'any time' permission, we assume that the card-specific timing permits you to play it even when you do not currently have Focus (see assumptions). If there is any tournament ambiguity about this interaction, call a judge.