Does Irelea's +1 might ability trigger every time she readies or is chosen (including duri | Runesight
Jul 15, 2026
Does Irelea's +1 might ability trigger every time she readies or is chosen (including during normal ready phase, and when targeted by equipment/spells), and can it stack multiple times in a turn?
Answered under Unleashed Rules FAQ and Clarifications
Irelea's +1 Might trigger each time she actually becomes ready (i.e., changes from exhausted to ready). Each time that state-change occurs, the triggered ability will trigger and can resolve, so multiple readying events in a turn can cause multiple +1 [M] triggers. Exceptions/notes: entering ready via Accelerate does not count as becoming ready for such triggers . If a 'Ready me' instruction can't make her ready because she's already ready, that instruction is ignored and won't cause a trigger . If the ability's templating includes additional conditionals, a “you may,” or costs in the instruction, those elements affect when/if the ability goes on the chain per the triggered-ability sequencing rules .
Final Ruling
Assuming Irelea's text is a triggered ability that fires “When Irelea readies, +1 [M],” it triggers every time she changes from exhausted to ready, including during the normal ready phase and when an effect or spell readies her, and each trigger is a separate trigger that can stack multiple times in a turn. Do not treat Accelerate-made readying as a trigger for such abilities . If an effect attempts to ready her but she is already ready, the instruction to ready is ignored and will not trigger the ability . If the ability’s wording contains extra conditionals, a “you may,” or costs, those parts may change whether or how the trigger is placed on the chain—see the triggered-ability sequencing rules .
Citing
01Confirm the precise trigger text on Irelea. For this ruling we assume it is a triggered ability that reads something like “When Irelea readies, she gets +1 [M].” .
02Each time Irelea actually changes state from exhausted to ready, that is an occurrence of the trigger condition and will create a triggered ability on the chain. Each occurrence is a separate trigger and can resolve independently, producing multiple +1 [M] increments in the same turn if she readies multiple times.
03If an effect says “Ready Irelea” but she is already ready, the instruction to ready is partially or wholly ignored and will not cause a state change (so it will not trigger) .
04If she becomes ready because she entered the board via Accelerate (i.e., she entered ready rather than entering exhausted then being readied), Accelerate explicitly does not count as making the unit become ready for 'becomes ready' type interactions .
05If Irelea is targeted by a spell or gear that chooses her and that spell/gear's instructions ready her, the targeting itself does not change the rule: the trigger requires an actual state change from exhausted to ready. If the targeted effect successfully makes that change, the trigger will occur. Targeting relationships remain even if the unit moves to base, but if the unit leaves the board entirely the relationship is severed and checks become null .
06Each +1 [M] applied by separate trigger resolutions modifies her current Might immediately and is evaluated as normal (so multiple +1s can make her cross thresholds like Mighty) .
07If the Irelea ability contains an extra conditional, a 'you may', or an instructional cost, that may change when/if the ability is put on the chain or whether it resolves—follow the templating sequence guidance for triggered abilities .
If an effect tries to 'ready' Irelea while she is already ready, it does nothing and will not trigger the 'when readies' ability . If Irelea enters the board ready because she was played with Accelerate, that readying does not count as a unit 'becoming ready' for abilities that trigger on readying . If the ability actually reads something different (e.g., 'Whenever Irelea is chosen, she gets +1 [M]' or contains conditionals/’you may’), that wording can change when the ability triggers or whether it is optional—use the triggered-ability sequencing guidance . If an effect moves Irelea off the board (to hand, deck, grave, etc.) between being chosen and resolving, the trigger or targeting checks may become null and information about her Ready/Exhausted state may be unavailable .
Assumptions
Irelea's ability is worded as a triggered ability that reads (or functions as) “When Irelea readies, she gets +1 [M].” The card's exact templating is not provided.
The user’s phrase 'is chosen' refers to being chosen/targeted by effects that include a 'Ready' instruction (for example, a spell or gear that says 'Ready me'), not to arbitrary non-readying choices.
There are no additional hidden conditionals, 'you may' choices, or costs inside Irelea's ability text that would alter whether it triggers or whether it is optional. If such text exists, it can change the interaction per the trigger-templating rules.
Short answer: Yes — assuming Irelea literally has a trigger that fires “When Irelea readies, +1 [M],” that trigger fires each time she actually changes from exhausted to ready, and each separate readying will create a separate trigger that can resolve and stack. Reasoning and relevant rules: Triggered abilities fire when their trigger condition occurs; the templating/placement of conditionals, 'you may', and costs affects whether/how an ability is placed on the chain . For our assumed wording ‘When Irelea readies…’, the relevant condition is the state change from exhausted to ready. Each time that state-change happens, you get a trigger and it can resolve, producing +1 [M] that is applied to her immediately and becomes part of her current Might evaluation . If multiple readyings happen in the same turn (for example, she readies during the normal ready step, then later an effect reads her again, then another effect does so again), each successful transition from exhausted to ready is a separate occurrence that can trigger the ability. Exceptions and nuances: - Accelerate: If Irelea entered the board ready because of Accelerate, that is explicitly not treated as 'becoming ready' for interactions that trigger on readying, so the ability will not trigger in that case . - Already ready: If a 'Ready me' instruction tries to ready her while she is already ready, that instruction is ignored to the extent it cannot be followed and thus will not cause a trigger . - Targeting and zone changes: Being chosen/targeted by a spell or gear does not by itself equal becoming ready; the trigger needs the state change. If a spell targets her and then she is removed from the board before the spell resolves, targeting relationships and checks can be affected or become null . - Wording matters: If the actual card text includes an extra conditional (e.g., 'when Irelea readies, if X do Y'), a 'you may' right after the conditional, or a cost inside the instruction, these parts can change whether or not the trigger is placed on the chain or whether it is optional. See the triggered-ability sequencing guidance for how to parse such templates . Practical examples: - Normal ready step: If Irelea is exhausted at the end of her controller's turn and is readied at the beginning of that player's next turn, her 'when readies' ability triggers then. - Spell/gear readies: If an opponent or you cast Dominus or attach Hextech Gauntlets (or another effect) that includes 'Ready me' and that effect actually changes her from exhausted to ready, the trigger will occur as that effect resolves. - Accelerate play: If you played Irelea using Accelerate so she enters the board already ready, do not expect the 'when readies' trigger to fire . Conclusion: Under the usual templating 'When Irelea readies, +1 [M]', every legitimate state change from exhausted to ready causes the triggered ability to trigger, and repeated such changes in a turn will produce multiple triggers and thus multiple +1 [M] increments. If you can paste the exact text of Irelea's ability, I can give a definitive ruling tailored to that exact wording and cover any edge cases created by conditional phrasing or costs.