If the enemy is stunned, he bounces off; however, he uses ride of wind and goes to another | Runesight
Sep 16, 2026
If the enemy is stunned, he bounces off; however, he uses ride of wind and goes to another free battlefield, would he conquer?
Asked as: “if enemy is stunnned he bounced off however he use ride of wind and go to other free battlfield would he conquer?”
Answered under Unleashed Rules FAQ and Clarifications
If the enemy unit moves to another battlefield (for example via Ride of Wind) and that move causes Contested to be applied, then—absent other intervening effects—the mover can establish Control of that battlefield during the subsequent Cleanup and thus Conquer it (if they haven't already scored it this turn). Whether this actually happens in your exact situation depends on when the stun/bounce and the move occur and whether other units or effects are present; those details are not given in the provided rules text.
Final Ruling
Yes — assuming the unit actually moved to the other, free battlefield and applied Contested there, and there are no opposing units or other effects preventing Control from being (re-)established, that player will establish Control in the following Cleanup and therefore Conquer that battlefield if they haven’t already scored it this turn .
Citing
01The unit moves to the new battlefield (for example via Ride of Wind). When it moves there, if that battlefield is not already Contested and the unit’s controller does not already control that battlefield, Contested is applied immediately .
02Because Contested was applied, a Showdown is marked as staged at that battlefield in the following Cleanup .
03If nothing else causes opposing units to be present or a Combat to be staged/resolved at that location, the game will proceed through Cleanup/Showdown steps so that control can be established; when a player establishes Control over a battlefield they did not yet score this turn, that Establish Control action results in a Conquer .
04If a Recall or other replacement effect happens during Cleanup (for example the Cleanup inserts a Recall of Attackers while Defenders remain), that can change whether the unit remains there to establish control; the Cleanup step includes special Recalls inserted by Combat Cleanup .
05If any of the above conditions fail (the unit is recalled, killed, an opposing unit is present at resolution, or the move does not actually apply Contested), then the player will not necessarily establish Control or Conquer.
If the stun/bounce effect causes the unit to be Recalled (instead of being moved) before Cleanup finalizes, Death/Recall replacement rules can prevent a Deathknell or prevent Control from being established; the provided context does not define 'stun' or 'bounce', so the outcome depends on whether the unit is still present at the destination during Cleanup.
If the move happens while a Chain Item is Resolving or during a period when Cleanups are blocked (see rules about Chain Items and Cleanups), the timing changes: a Cleanup cannot occur while Chain Items are Resolving , which could delay the staging/opening of a Showdown .
If opposing units are also present at that battlefield at Cleanup, a Combat may be Staged or opened instead of immediate Control being granted; Combat/Showdown ordering (Turn Player choosing which Showdown/Combat to open) matters .
If the moving player already scored that battlefield this turn, establishing Control there will not result in a Conquer (Conquer only applies if you did not yet Score that battlefield this turn) .
Assumptions
“Ride of Wind” is an effect that moves the unit to another battlefield (the card's full text is not provided).
The ‘stun’ or ‘bounce’ you mention does not replace the move with a recall or otherwise prevent the unit from being located at the destination battlefield when Cleanup occurs. The Core Rules excerpt provided does not define ‘stun’, ‘bounce’, or the exact timing of the effects you referenced.
No other units (opponent or teammate) are present at the destination battlefield and no other game effects intervene between the move and the next Cleanup.
The moving player has not already scored (Conquered) that battlefield earlier this turn.
When a unit is moved to a battlefield it does not control, that movement immediately applies the Contested status if the moving unit’s controller does not already control the battlefield . The rules and clarifications say that when Contested is applied a Showdown is marked as staged at that battlefield in the following Cleanup (the rules text for staging is in the Cleanup steps and the FAQ clarifies Showdowns are staged in Cleanup after Contested is applied) . Once the Cleanup/Showdown flow runs, if the player with units remaining at that battlefield establishes Control and they have not yet scored that battlefield this turn, that Establish Control results in a Conquer . That means: if your stunned enemy “bounces off” but then uses Ride of Wind to end up alone on another free battlefield, and that movement applied Contested and nothing else removes them from that battlefield before the relevant Cleanup finishes, they will establish Control there in the Cleanup and thus Conquer (assuming they didn’t already score it) . However, the provided Core Rules excerpt does not define the exact behavior or timing for the terms you used — ‘stunned’, ‘bounce’, or the exact text of Ride of Wind — so if any of those effects replace the move with a recall, kill, or otherwise change the unit’s location before Cleanup, the outcome can be different (for example, a Recall inserted during Combat Cleanup is explicitly listed as a step to be performed there) . Because those effect definitions and timing details are not in the provided context, I based the ruling on the standard movement→Contested→Cleanup→Showdown/Control/Conquer sequence from the Core Rules .