When Ride the Wind is played on a unit at Vilemaw's Lair targeting the base as destination, what happens? Does the unit move nowhere, or must the opponent choose a different destination like the other battlefield?
Answered under Unleashed Rules FAQ and Clarifications
If you play on a friendly unit at the battlefield containing Vilemaw and you chose that unit's Base as the Move destination, the choice is legal and the unit is moved to its controller's Base (and readied) when the spell resolves. The opponent does not get to redirect the chosen destination at resolution unless a game effect changes the destination's legality or the unit itself, in which case the move instruction may be ignored per the normal rules for resolution.
The controller of chooses the friendly unit and chooses the destination (their Base) when finalizing the spell per and . Because the Base is a different valid Location than the unit's current battlefield, it is a legal destination under . The spell will move the unit to its Base and ready it as it resolves. The opponent does not get to pick an alternative destination unless another effect changes the set of legal destinations before resolution, in which case the move instruction will be followed as much as possible or ignored for that part if it cannot be executed per .
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