Legend · Promo
is a Legend with a triggered ability: "At the end of your turn, ready 2 runes." This ability triggers at the end of your turn (the Ending Step) and, when it resolves, attempts to change the state of up to two rune objects to Ready. The most common misplay is assuming the ability only targets your runes — the card text does not specify controller, and the provided Core Rules do not define a default controller for such wording, so that point is ambiguous under the given rules context .
You channeled 2 runes exhausted during your Channel Phase earlier this turn. Do they become Ready at the end of your turn because of ?
Yes. A rune that entered the board exhausted via a channeling effect (e.g., a spell that instructs "channel X rune(s) exhausted") can be readied later by an effect that instructs you to ready runes. Channeling and the condition under which a rune enters the board are described by the Channel rule and related examples . Readying those runes via is an allowed effect .
Does trigger before or after "this turn" effects expire?
triggers and can be placed on the chain during the Ending Step (end of turn effects) . "This turn" effects are inserted to expire during the Expiration Step, where all "this turn" effects expire simultaneously . Therefore, 's trigger and its resolution occur prior to the Expiration Step expiration of "this turn" effects (assuming the trigger is placed and resolves before the Expiration Step proceeds) .
The ability reads "ready 2 runes" but at resolution there are fewer than two runes on the board. What happens?
The Core Rules provided do not include a general rule that explicitly states how to handle an effect that instructs an action on N objects when fewer than N eligible objects exist (the only similar language provided is specific to Burn Out). The correct application cannot be conclusively derived from the supplied rules, so this is an ambiguity in the provided context and cannot be authoritatively answered here .
Can the opponent respond when triggers and when must choices (which runes to ready) be made?
When the end-of-turn condition is met, the ability is placed on the chain and becomes a pending chain item during finalization (the timing/condition and effect split as in the triggered-ability sequence). Any choices relevant to the ability (for example, selecting which runes will be readied if that choice is required) are made during finalization as part of placing the ability on the chain, and both players have the opportunity to respond to the pending chain item before it resolves, consistent with standard triggered-ability processing guidance .
When exactly does trigger?
It triggers at the end of your turn—this is an end-of-turn game effect that is placed as a triggered ability during the Ending Step . See the triggered-ability sequence guidance for how the timing splits into condition and effect .
Does it only ready my runes or can it ready opponent runes?
The printed text provided is "ready 2 runes" and does not specify controller. The supplied Core Rules do not define a default controller for ambiguous wording of this form, so which runes may be chosen is ambiguous from the given context and is not answerable authoritatively here .
If a rune is already Ready, can "ready" it again?
The Ready rule explicitly states that a Unit already Ready cannot be Readied again and that instructing a Unit to be Readied when already Ready does nothing. The supplied rules do not explicitly state the result for non-Unit Game Objects such as runes, so this is not fully specified in the provided rules set .
Can the ability ready runes that entered the board exhausted earlier that turn?
Yes. A rune that entered the board exhausted (for example via a conditional channel that specified it enters exhausted) can be changed to Ready by an effect instructing you to ready it. Channeling and the condition under which runes enter the board are described in the Channel rule and examples . Readying via an effect is permitted outside the Ready Step when an effect instructs it .
Does the Rune Pool emptying at the end of turn remove runes that were just readied?
No. Rune Pools are a player's resource pools that empty at the end of the turn; they are different from rune objects on the board. The Expiration Step includes the cleanup that empties Rune Pools and the separate rule reminder that every player's Rune Pool empties at the end of each player's turn . Ready/Exhausted status changes to rune Game Objects performed by occur during the Ending Step before Expiration Step cleanups, so the ready state of runes on the board is not removed by Rune Pool emptying .